Your Stronghold is unlocked after completing the story quest Eadalin’s Gift in Luterra (approx level 25) and is your own private island. On your island you can manage research, send sailors on dispatch missions, craft a variety of items, and much more. To travel to your Stronghold, open your Sheet Music window (F2) and use the Song of Hearth and Home.
Your Stronghold has a level, which will unlock new features as it rises, and the “Action Energy” resource, which is used to perform different taks. Stronghold Management is accessed clicking the Management tab, or pressing Ctrl + 1.
You can also customise the appearance of your Stronghold by crafting different Structures, and entering the Placement mode (Ctrl + 2). Some basic structures, furniture and props can be bought from Kayla for the price of Seals.
Other players can visit your Stronghold to consume feasts, purchase items from the Trade Merchants open sales, or just to have a look around!
Managing your Stronghold
The lab is where you can research different unlockable functions and crafting recipes. All research takes time and costs materials, silver/gold, and action energy to start.
Some examples of research:
- Action Energy consumption decrease
- Action Energy increase (regen and max energy)
- Cost Reductions (reduces research or crafting costs)
- Crafting Recipes (unlocks more options in the Workshop)
- Chef’s Kitchen Menu (unlocks more Feast options)
- Dispatch Ship Additions (more ships for dispatch missions)
- Building Upgrades (upgrading to higher Workshop level, Dispatch Station, etc.)
- Dispatch Adaptation increase (higher adaptation % for dispatch missions)
- Farm Development (increases farm size and gatherables)
- Facility Points increase (increases the amount of Structures/Furniture and Props you can decorate your island with)
- Roster Storage Expansion
- Roster Help (increases success rate and reduces EXP needed for honing on alts)
- This research option is important and is available as soon as you hit the next Tier on your main character
- Eg. Once you reach ilvl 802, you unlock the option to reduce XP needed for Tier 1 Honing and Increase Success Rate for Tier 1 honing.
The crafting workshop is used to craft a variety of items:
- Battle Items
- Stronghold Structures (used to decorate your stronghold)
- Trade Skill tools
- Fusion Materials (Tier 2 and Tier 3 honing material)
- Powder of Sage (Skill Tree transfer – chance of success)
- Archaelogical Site Maps
- Ship Parts
All crafting requires certain materials, Silver/Gold and Action Energy. You can also craft items with the Stronghold Farm gatherables.
The Dispatch Station is used to send your Stronghold Crew on missions.
There are two different types of missions:
- Normal Missions: grants Raid Seals, Adventurer’s Seals or Victory Seals (used to purchase items from Stronghold Merchants)
- Special Missions: used to complete Guardian Raids, Cube, Chaos Dungeon, Platinum Field
- Requires and will consume ticket/daily entry
- Rewards will be sent to character mail when completed
- Not useful/worth doing unless you don’t have time to complete the task on your alts
To send your crew on a mission you will need to spend Pirate Coins and use Action Energy. Also, you will need an available ship and slot.
Selecting your crew to gain a higher “Adaptation %” will increase the rewards you gain from the mission.
In the Manor tab, you can equip different Stonghold Structures and NPC costumes to gain passive buff effects to your Stronghold.
- Structures can be obtained in many different ways, such as crafting, adventure tomes, collectables, etc.
- NPC costumes are obtained by gaining Trusted Rapport with certain NPCs
In the Manor tab you can also view the unlocked island land expansions.
The Training Camp is unlocked after reaching level 52 on any of your characters. You then have to complete Magick Society’s Amazing Technology quest, which is obtained from Adeline at your Stronghold. Follow the questline to unlock the ability to start using the Training Camp.
Once you’ve unlocked the camp, you can train your alt characters here by selecting a character and clicking “Start Training”.
You can still play your character whilst using the training camp. Characters can only be trained up to 1 level lower than your highest. Eg. if your highest character is level 54, your other characters can go up to level 53.
There are two training options available:
- General Training: XP gained per minute 4,000, Max Training Time 7 days
- can be used to train 2 characters at once at a slower rate
- Special Training: XP gained per minute 7,000, Max Training Time 7 days
- can only train 1 character at a time
- requires Crystaline Aura to use
You will start with 1 slot to begin Training your alt characters. The second slot is unlocked is unlocked when your Stronghold reaches level 55 and you complete the research “[Lab Lv. 7] Research at the Lab” and “Expand Training Camp”.
Knowledge Transfer is similar to a Powerpass but works slightly differently. The option is available at your Stronghold and will level your character to 50 and give them an equipment box with 302 ilvl gear.
The requirements are:
- A level 5 Stronghold (this is the starting level)
- Completed all the quests in North Vern on your main character (Awakening, Power Pass, etc)
- Complete the “Nothing Is Impossible For Cykins” quest from Atheline in your Stronghold
- Talk to the Robot, located on the west side of your island, next to the Lab
However there are some limitations:
- Knowledge Transfer is only available 9 times in total. Each time a different class is leveled to 50 (either via main quests or Powerpass), you gain a Knowledge Transfer.
- This means you get three at the start – one from your main character and two from the two alts you used a Powerpass on.
- Knowledge Transfer also costs Gold. The minimum is 600 Gold to complete up to North Vern, and 2400 Gold to complete up to Punika. THIS WILL ONLY SKIP THE MAIN QUESTLINE! You will still need to gear from T1 to T3.
- Knowledge Transfer takes 8 hours (character will still be playable during this time)
To begin, create a new character or use an existing low level character. Follow the main story questline up to Prideholme and unlock the ability to use your Sheet Music (F2). Travel to your Stronghold and open the Management window (C+1) then click the Knowledge tab. Here you can select the North Vern option and begin the Knowledge Transfer for your active character.
When you log back in on this character 8 hours later, you will have a short quest to complete and will receive your equipment and Awakening quest rewards in your in-game mailbox.
Trade Merchants are where you can use your Adventurer’s Seals, Raid Seals and Victory Seals (obtained from Stronghold Dispatch Missions).
Trade Merchants visit your Stronghold for a set amount of time before leaving, and it is completely random which Trade Merchants will visit or what they will sell. There is also an “Open Sale” tab at their shop, which any player can buy from if they visit your Stronghold.
However, items have a limit on how many times they can be bought. If the shop says “Roster Limit” then you can only purchase the item once, if there is a “Sale Limit” then you can purchase that item a limited amount of times for this particular visit. The “Sale Limit” will reset when the Trade Merchant leaves
All Strongholds have 3 Trade Merchants unlocked from the start, other Trade Merchants must be unlocked in various ways:
Farm and Cave
Your Farm and Cave is unlocked once your Stronghold reaches level 15 and after completing the quest Land of Life, which is obtained from Felix at your Stronghold. Follow the questline to unlock the Farm and Cave.
The Farm and Cave areas are used to gather Stronghold Farming Materials. These can be used to craft items at your Stronghold (Workshop > Farm).
- Gathering materials from your Farm/Cave is quicker and burns your Work Energy faster (useful if you don’t have much time or don’t enjoy Trade skills)
- Farm/Cave gives less Trade Skill EXP than gathering items in the world
- You cannot obtain World Tree Leaves from your Farm/Cave
- Materials gathered fromyour Farm/Cave are untradeable
- Gatherables are limited and will replenish on daily reset
Chef’s Kitchen (Feasts)
Feasts can be prepared at your Chef’s Kitchen. Cooking these meals uses Action Energy and costs Gold.
When you create a feast there are limited servings available, which is how many times the feast can be consumed before it is all gone. After eating a feast you gain the “full” status which prevents you from being able to consume another feast for 30 minutes. Feasts are used to feed yourself and other players for buffs.
There are two different types:
- Feast: after cooking the feast, interact with the table to eat the prepared food
- buff duration: 2 hours
- feast available at stronghold for 1 hour
- gives a random 2nd buff effect
- 10 servings
- BBQ: after cooking the feast, the item can be found in your inventory, when used it summons a feast table
- buff duration: 5 minutes
- can be used at the battle workshop (inside dungeons at repair points) to feed yourself and your party members
- feast table remains for 5 minutes once summoned (unless summoner dies)
- can have more servings (up to 16)
- buff persists through death
- item is bound to roster